============================ ============ PERSONAL INFO ============= ================ HUMAN TRAITS =============== Ronnie Armitage Medium Size Extra feat at first level Human Female Smart Hero 3 5' 11", 145 lbs. Four extra skill points at first level Techie 2 Light Brown Eyes, Blonde Hair, Pale Skin One extra skill point every level Experience Points: 10000 ======================================== ============================================= ============================ =========== ARMOR CLASS ============= ================== WEAPONS ================== == STATS === ===== HP ===== Total: 15 [10, +2 class, +3 Dex] STUN GUN: Attack: 1d20+1, Damage: 1d3 Elec STR: 10 (+0) Total: 23 Flat-foot: 12 [10, +2 class] Crit 20 x2, 1 lb., One-handed DEX: 16 (+3) Current: 23 Touch: 13 [10, +3 Dex] Fort Save DC15 or Paralyzed 1d6 rounds CON: 10 (+0) Rolled: 6 4 4 ===================================== INT: 16 (+3) 6 3 TASER: Attack: 1d20+4, Damage: 1d4 Elec WIS: 14 (+2) ============== ============== ATTACK =============== No crit, Range 5 ft., 3 lbs. CHA: 8 (-1) Melee: +2 [+2 base] Fort Save DC15 or Paralyzed 1d6 rounds ============ === SPEED ==== Missile: +5 [+2 base, +3 Dex] Reload full-round and provokes AoO Base: 30 ft Grapple: +2 [+2 base] ============================================= ==== MISC. ===== Current: 30 ft Init: +3 [+3 Dex] Action pts: 33 ============== ===================================== ================= OCCUPATION ================ Rep: +1 [1 base] Technician - Craft (electronic), Know (Tech) ================ ============ SAVING THROWS ========== Repair Fort: +1 [+1 base] ============================================= ======== CARRY WEIGHT ========= Ref: +6 [+1 base, +3 Dex, +2 Feat] *Light: 0-33 lb. Will: +7 [+5 base, +2 Wis] =================== FEATS =================== Medium: 34-66 lb. ===================================== Armor Prof. (light) Simple Weapon Prof. Heavy: 67-100 lb. Gearhead Lightning Reflexes Overhead: 100 lb. ======= TALENTS/CLASS FEATURES ====== Builder (Structural, Mechanical) Lift: 200 lb. Savant (Computer Use - +1/Smart lvl) ============================================= Push: 500 lb. Savant (Craft (Mech.) - +1/Smart lvl) =============================== Jury-rig +2 Extreme Machine ===================================== ============================= SKILLS = Parenthesis: Trained Only = Points: 92 = Max Ranks: 8/4 ============================ Balance: +3 [+3 Dex, ACP] Jump: +0 [+0 Str, ACP] Bluff: -1 [-1 Cha] Know (arcane): +9 [+3 Int, +6 Rank] Climb: +0 [+0 Str, ACP] Know (phys. sci): +11 [+3 Int, +8 Rank] Computer Use: +16 [+3 Int, +8 Rank, +2 Gear, +3 Sav] Know (tech): +12 [+3 Int, +8 Rank, +1 Tech] Concentration: +0 [+0 Con] Know (any other): (+3) [+3 Int] Craft (Chemical): (+3) [+3 Int] Listen: +2 [+2 Wis] Craft (Electronic): +12 [+3 Int, +8 Rank, +1 Tech] Move Silently: +3 [+3 Dex, ACP] Craft (Mechanical): +12 [+3 I, +8 R, -4 Tool, +3 S, +2 B] Navigate: +3 [+3 Int] Craft (Pharmaceutical): (+3) [+3 Int] Perform (Any): -1 [-1 Cha] Craft (Structural): +7 [+3 Int, +6 R, -4 Tool, +2 Build] Pilot: (+3) [+3 Dex] Craft (Visual Art): +3 [+3 Int] Prof (Techie): +10 [+2 Wis, +8 Rank] Craft (Writing): +3 [+3 Int] Repair (Electric): +16 [+3 In, +8 R, +1 Tech, +2 Ge, +2 Syn] Decipher Script: (+3) [+3 Int] Rep. (E Juryrig): +18 [+3 I, +8 R, +1 T, +2 G, +2 Syn, +2 J] Demolitions: (+3) [+3 Int] Repair (Mech.): +14 [+3 I, +8 R, +1 T, +2 G, -2 T, +2 Syn] Diplomacy: -1 [-1 Cha] Rep. (M. Juryrig): +16 [+3I, +8R, +1T, +2G, -2T, +2Syn, +2J] Disable Device: +11 [+3 Int, +8 Rank] Research: +11 [+3 Int, +8 Rank] Disguise: -1 [-1 Cha] Res (comp record): +13 [+3 Int, +8 Rank, +2 Syn] Drive: +3 [+3 Dex] Ride: +3 [+3 Dex] Escape Artist: +3 [+3 Dex, ACP] Search: +10 [+3 Int, +8 Rank] Forgery: +3 [+3 Int] Sense Motive: +2 [+2 Wis] Gamble: +2 [+2 Wis] Sleight of Hand: (+3) [+3 Dex, ACP] Gather Information: -1 [-1 Cha] Spot: +2 [+2 Wis] Handle Animal: (-1) [-1 Cha] Survival: +2 [+2 Wis] Hide: +3 [+3 Dex, ACP] Swim: +0 [+0 Str, ACPx2] Intimidate: -1 [-1 Cha] Treat Injury: +2 [+2 Wis] Investigate: (+3) [+3 Int] Tumble: (+3) [+3 Dex, ACP] Wealth: +17 [2d4(6), +1 Pr, +3 T, -1 Pu, +8 lv] =========================================================================================================================== 5 Rank +2 Synergy notes: Craft (mechanical)/(electronic) to Repair checks for mechanical/electronic devices Computer Use to Research checks when searching computer records for data =========================================================================================================================== Ronnie stashes the resistors and the battery, then sets the box back on the cabinet. You notice that there is a network cable plugged into the circuit breaker box. Ronnie takes the cable. Ronnie appropriates the Technology Affinity Pod. Technology Affinity Pod - This little device assists on any attempt to control or subvert technology. Thus, it provides a +2 to all Computer Use checks, and a +2 to all Repair or Research checks on an electronic device. =================== EQUIPMENT = Total Weight With Weapons: 30.5 lbs. ===================== ===== LANGUAGES ===== Cell phone: Location: Belt, Diminutive size, 0 lb., Purchase DC 9 English Contractor's field bag: Location: Shoulder, Medium size, 2 lb., Purchase DC 6 ===================== Digital audio recorder: Location: Belt, Tiny size, 1 lb., Purchase DC 10 Duct tape: Location: Belt, Tiny size, 1 lb., Purchase DC 3 ==== ALLEGIANCES ==== Electric Tool Kit (comp.): Location: Held, Large size, 12 lbs., (Purchase DC 14) ===================== Flashlight: Location: Belt, Tiny size, 1 lb., Purchase DC 4 Laptop Computer (company): Location: Field bag, Medium size, 5 lbs., (Purchase DC 23) Lineman's buttset (comp.): Location: Field bag, Tiny 1 lb., (Purchase DC 13) Multipurpose tool: Location: Belt, Tiny size, 0.5 lb., Purchase DC 9 PDA: Location: Belt, Tiny size, 0.5 lb., Purchase DC 16 Penlight: Location: Belt, Diminutive size, 0.5 lb., Purchase DC 3 Tool belt (company): Location: Waist, Small size, 2 lbs., (Purchase DC 9) ========================================================================================== =================================================== EQUIPMENT NOTES ======================================================= CELL PHONE: A digital communications device that comes in a hand-held model or as a headset, a cell phone uses a battery that lasts for 24 hours before it must be recharged. It works in any area covered by cellular service. CONTRACTOR'S FIELD BAG: A combination tool bag and notebook computer case, this has pockets for tools, pens, notepads, and cell phones. It even has a clear plastic flap for maps or plans. Made of durable fabric, it holds 10 pounds worth of equipment and comes with a shoulder strap. DIGITAL AUDIO RECORDER: These tiny recorders (about the size of a deck of playing cards) can record up to eight hours of audio and can be connected to a computer to download the digital recording. Digital audio recorders don't have extremely sensitive microphones; they only pick up sounds within 10 feet. DUCT TAPE: The usefulness of duct tape is limited only by a character's imagination. Duct tape can support up to 200 pounds indefinitely, or up to 300 pounds for 1d6 rounds. Characters bound with duct tape must make a Strength or Escape Artist check (DC 20) to free themselves. ELECTRICAL TOOL KIT (BASIC): This collection of hand tools and small parts typically includes a variety of pliers, drivers, cutting devices, fasteners, power tools, and leads and wires. This small kit allows a character to make Repair checks to electrical or electronic devices without penalty. FLASHLIGHT: This heavy metal flashlight projects a beam 30 feet long and 15 feet across at its end. LAPTOP COMPUTER: Whether a desktop or notebook model, a computer includes a keyboard, a mouse, a monitor, speakers, a CD-ROM drive, a dial-up modem, and the latest processor. A character needs a computer to make Computer Use checks and to make Research checks involving the Internet. Slim, lightweight, and portable, notebook computers have most of the functions available on desktop computers. LINEMAN's BUTTSET: This device resembles an oversized telephone handset with a numeric keypad on the back and wire leads hanging from the bottom. It functions as a portable, reusable telephone line tap. With a Repair check (DC 10), a user can connect to a phone wire and hear any conversation that crosses it. MULTIPURPOSE TOOL: This device contains several different screwdrivers, a knife blade or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making Repair, Craft (mechanical), Craft (electronic), or Craft (structural) checks without appropriate tools to -2 instead of the normal -4. The tool is useful for certain tasks, as determined by the GM, but may not be useful in all situations. PDA: Personal data assistants are handy tools for storing data. They can be linked to a notebook or desktop computer to move files back and forth, but can't be used for Computer Use or Research checks. PENLIGHT: This small flashlight can be carried on a key ring. It projects a beam of light 10 feet long and 5 feet wide at its end. TOOL BELT: This sturdy leather belt has numerous pockets and loops for tools, nails, pencils, and other necessities for repair and construction work, making it easy to keep about 10 pounds of items on hand. The pockets are open, however, and items can easily fall out if the belt is tipped. A roll provides 70 feet of tape, 2 inches wide. =========================================================================================================================== ======================================================== BIOGRAPHY ======================================================== ===========================================================================================================================