ARTIFICER INFUSION LIST 1st Level Armor Enhancement, Lesser (M): Armor or shield gains special ability with +1 bonus market price modifier. Energy Alteration (M): Item using one kind of energy uses another instead. Enhancement Alteration: Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense. Identify (M): Determines properties of magic item. Inflict Light Damage: Deals 1d8+1/level damage (maximum +5) to a construct. Light: Object shines like a torch. Magic Stone: Three stones gain +1 on attack rolls, deal 1d6 + 1 damage. Magic Vestment: Armor or shield gains +1 or better enhancement bonus. Magic Weapon: Weapon gains +1 enhancement bonus. Repair Light Damage: "Cures" 1d8+1/level damage (max +5) to a construct. Resistance Item: Item bestows +1 or better resistance bonus on saving throws. Shield of Faith: Aura grants +2 or higher deflection bonus. Skill Enhancement: Item bestows circumstance bonus on skill checks. Spell Storing Item (X): Store one spell in an item. Weapon Augmentation, Personal: Your weapon gains special ability with +1 bonus market price modifier. 2nd Level Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Armor Enhancement (M): Armor or shield gains special ability with up to +3 bonus market price modifier. Bear's Endurance: Subject gains +4 to Constitution for 1 min./level. Bull's Strength: Subject gains +4 to Strength for 1 min./level. Cat's Grace: Subject gains +4 to Dexterity for 1 min./level. Chill Metal: Cold metal damages those who touch it. Eagle's Splendor: Subject gains +4 to Charisma for 1 min./level. Fox's Cunning: Subject gains +4 to Intelligence for 1 min./level. Heat Metal: Make metal so hot it damages those who touch it. Inflict Moderate Damage: Deals 2d8+1/level damage (maximum +10) to a construct. Owl's Wisdom: Subject gains +4 to Wisdom for 1 min./level. Repair Moderate Damage: "Cures" 2d8+1/level damage (maximum +10) to a construct. Toughen Construct: Grants construct +2 (or higher) enhancement to natural armor. Weapon Augmentation, Lesser (M): Weapon gains special ability with +1 bonus market price modifier. 3rd Level Armor Enhancement, Greater (M): Armor or shield gains special ability with up to +5 bonus market price modifier. Construct Energy Ward: Construct gains resistance 10 to specified energy type. Inflict Serious Damage: Deals 3d8+1/level damage (maximum +15) to a construct. Magic Weapon, Greater: Weapon gains +2 or better enhancement bonus. Metamagic Item: Imbue spell trigger item with metamagic feat. Power Surge (X): Charged spell trigger item gains temporary charges. Repair Serious Damage: "Cures" 3d8+1/level damage (maximum +15) to a construct. Stone Construct: Construct gains DR 10/ adamantine. Suppress Requirement (M): Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement. 4th Level Construct Energy Ward, Greater: Construct gains immunity to specified energy type. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Inflict Critical Damage: Deals 4d8+1/level damage (maximum +20) to a construct. Item Alteration: Item that provides a certain type of bonus provides a different type of bonus to the same value or roll. Iron Construct: Construct gains DR 15/adamantine and takes half damage from acid and fire. Minor Creation: Creates one cloth or wood object. Repair Critical Damage: "Cures" 4d8+1/level damage (maximum +20) to a construct. Rusting Grasp: Your touch corrodes iron and alloys. Shield of Faith, Legion's: Allies gain +3 or higher AC bonus. Weapon Augmentation (M): Weapon gains special ability with up to +3 bonus market price modifier. 5th Level Disrupting Weapon: Melee weapon destroys undead. Fabricate: Transforms raw materials into finished items. Major Creation: As minor creation, plus stone and metal. Wall of Force: Wall is immune to damage. Wall of Stone: Creates a stone wall that can be shaped. 6th Level Blade Barrier: Wall of blades deals 1d6/level damage. Disable Construct: Deals 10/level damage to target construct. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Hardening: Item's hardness increases by 1 per 2 levels. Move Earth: Digs trenches and builds hills. Total Repair: Repair 10 points/level of damage to a construct. Wall of Iron (M): 30 hp/four levels; can topple onto foes. Weapon Augmentation, Greater (M): Weapon gains special ability with up to +5 bonus market price modifier.