INTRODUCING Will To Play (WTP) Points Will To Play Points are treated like HP for fun and games. Each character starts a game with a full compliment of WTP points equal to their HP, but tracked separately. You take WTP damage from items such as snowballs used during any type of playful game. You can recover WTP points by resting entirely at the rate of 1 WTP point per round. As an alternative, you may spend that round rooting for or taunting other active players in the game, garnering you 2 WTP points for that round. You may also regain WTP points through the consumption of certain beneficial substances. Handful of Snow [ 1d3 WTP dmg / 20/x2 / 10ft MAX, no increments ] A handful of snow can be formed as part of a move action, or as part of a full attack. When used as part of a full attack, you may use all of the attacks granted by your BAB, including TWF attacks. Snow bypasses all forms of DR when dealing WTP damage. Snowball (1 lb) [ 1d8 WTP DMG / 18-20/x2 / 10ft (special), 5 increments max ] A snowball requires a move action to form and a standard action to throw. Snow bypasses all forms of DR when dealing WTP damage. Characters with a high strength are able to throw this item farther than normal - increase your range increment by 1 ft for every point of STR bonus you have. This weapon does NOT allow you to add your STR bonus to damage. Chillmaster 5000 (5 lb) [ 3d6 WTP DMG / 19-20/x3 / 2ft, 5 increments max ] The Ultimate in Snow Weapons Technology. You can melee with the Chillmaster 5000, although once you have hit your target, it is expended and must be built again. Building one takes two full round actions and provokes attacks of opportunity. When used in melee, you may add your STR bonus to damage. Hot Chocolate (1 cup) [ Playful Potion, Restores 10 WTP DMG ] Hot Chocolate is the standard method for restoring your will to play. This divinely inspired chocolatey, sugary liquid restores your energy and instills within you a greater desire to waste your enemies with snowballs. Consuming a cup of hot chocolate requires 5 rounds, although you can chug a cup in a single round at the expense of 1d4 real damage and a scalded mouth. SNOW FORTS Snow forts may be constructed in 10 minutes of steady work. A snow fort provides 50% cover to a standing person, and full cover to a prone person. Also note that this cover is directional, covering a 180 degree angle surrounding the user.